“No matter how I try to regard it as a loss or a diminishing return, I just can’t. It was fucking worth it,” says Cart Life developer

“No matter how I try to regard it as a loss or a diminishing return, I just can’t. It was fucking worth it,” says Cart Life developer

Richard Hofmeier, developer of indie success Cart Life, has spoken of how the monotony of the rat-race – Cart Life’s basis – mirrors some aspects of his life, and how stressful creating a game can at times become, but that no matter what, it is all worth it in the end.

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